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本教程代碼如下所示。您也可以從這里下載
#include "opencv2/imgcodecs.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"
#include <iostream>
using namespace cv;
using namespace std;
Mat src; Mat src_gray;
int thresh = 100;
int max_thresh = 255;
RNG rng(12345);
void thresh_callback(int, void* );
int main( int, char** argv )
{
src = imread( argv[1], IMREAD_COLOR );
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
const char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
return(0);
}
void thresh_callback(int, void* )
{
Mat threshold_output;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
threshold( src_gray, threshold_output, thresh, 255, THRESH_BINARY );
findContours( threshold_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0) );
vector<vector<Point> > contours_poly( contours.size() );
vector<Rect> boundRect( contours.size() );
vector<Point2f>center( contours.size() );
vector<float>radius( contours.size() );
for( size_t i = 0; i < contours.size(); i++ )
{
approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
boundRect[i] = boundingRect( Mat(contours_poly[i]) );
minEnclosingCircle( contours_poly[i], center[i], radius[i] );
}
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( size_t i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
}
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
}
主要功能相當(dāng)簡(jiǎn)單,如下所述:
src = imread( argv[1], IMREAD_COLOR );
cvtColor( src, src_gray, COLOR_BGR2GRAY );
blur( src_gray, src_gray, Size(3,3) );
const char* source_window = "Source";
namedWindow( source_window, WINDOW_AUTOSIZE );
imshow( source_window, src );
createTrackbar( " Threshold:", "Source", &thresh, max_thresh, thresh_callback );
thresh_callback( 0, 0 );
waitKey(0);
回調(diào)函數(shù)thresh_callback
執(zhí)行所有有趣的工作。
threshold_output
灰度圖片的閾值(您可以在這里查看閾值)。 threshold(src_gray,threshold_output,thresh,255,THRESH_BINARY);
contour
和hierarchy
。 findContours(threshold_output,contour,hierarchy,RETR_TREE,CHAIN_APPROX_SIMPLE,Point(0,0));
之后,我們?yōu)槊總€(gè)多邊形找到一個(gè)邊界,并將其保存boundRect。
最后,我們發(fā)現(xiàn)每一個(gè)多邊形的最小封閉圈,并保存到center和radius載體
for( size_t i = 0; i < contours.size(); i++ )
{
approxPolyDP( Mat(contours[i]), contours_poly[i], 3, true );
boundRect[i] = boundingRect( Mat(contours_poly[i]) );
minEnclosingCircle( contours_poly[i], center[i], radius[i] );
}
我們發(fā)現(xiàn)了我們需要的一切,我們所要做的就是繪制。
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( size_t i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
drawContours( drawing, contours_poly, (int)i, color, 1, 8, vector<Vec4i>(), 0, Point() );
rectangle( drawing, boundRect[i].tl(), boundRect[i].br(), color, 2, 8, 0 );
circle( drawing, center[i], (int)radius[i], color, 2, 8, 0 );
}
namedWindow( "Contours", WINDOW_AUTOSIZE );
imshow( "Contours", drawing );
這里是:
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