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在前端中怎么實(shí)現(xiàn)圖片打碼?使用canvas完成打碼案例!

猿友 2021-08-03 13:54:03 瀏覽數(shù) (2300)
反饋

在現(xiàn)在網(wǎng)絡(luò)上要是遇到分享一些有關(guān)于自己的形成機(jī)票或者高鐵機(jī)票的時(shí)候都會(huì)進(jìn)行一個(gè)打碼保護(hù)個(gè)人隱私,那么今天我們就來講講有關(guān)于:“在前端中怎么實(shí)現(xiàn)圖片打碼?”這個(gè)問題,順便教大家如何在前端中對(duì)圖片打碼!內(nèi)容如下所示!

原文地址
https://github.com/MY729/front-common-funtion/blob/master/picture-code-demo/README.md

預(yù)覽地址
https://my729.github.io/front-common-funtion/picture-code-demo/picture-code.html

準(zhǔn)備工作

demo 基于 vue + elelment-ui

首先創(chuàng)建一個(gè)html文件, 并引入 vue 和 elelment-ui(注意還有樣式文件)

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <!-- elelment-ui樣式 -->
  <link rel="stylesheet" >
</head>
<body>
  
</body>
<!-- 引入vue -->
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
<!-- 引入element-ui -->
<script src="https://unpkg.com/element-ui/lib/index.js"></script>
</html>

接下來就可以寫我們的打碼功能啦

實(shí)現(xiàn)思路

  • 創(chuàng)建canvas畫布,并將要打碼的圖片繪制上去
  • 監(jiān)聽鼠標(biāo)在圖片上的點(diǎn)擊,移動(dòng)、松開事件,在canvas畫布上繪制要打碼的區(qū)域
  • 處理繪制的打碼區(qū)域
  • 保存打碼后的圖片

將要打碼的圖片繪制到canvas畫布上

// 初始化 繪制圖片
toCode (currentImg) {
  this.$nextTick(() => {
    // 獲取將要繪制的canvas的父元素節(jié)點(diǎn)
    let parentId = document.getElementById('parentId')
    // 初始化圖片
    let drawImg = new Image()
    drawImg.setAttribute('crossOrigin', 'anonymous')
    drawImg.crossOrigin = 'Anonymous'
    drawImg.src = currentImg
    // 創(chuàng)建canvas元素并添加到父節(jié)點(diǎn)中
    let addCanvas = document.createElement('canvas')
    parentId.appendChild(addCanvas)
    let canvas = parentId.lastElementChild
    canvas.id = 'imgCanvas'
    if (canvas.getContext) {
      let ctx = canvas.getContext('2d')
      // 繪制圖片
      drawImg.onload = function () {
        canvas.width = 720
        canvas.height = 500
        ctx.drawImage(drawImg, 0, 0, 720, 500)
      }
    }
  })
}

點(diǎn)擊打碼按鈕,繪制打碼區(qū)域

思路:

  • 鼠標(biāo)點(diǎn)擊,獲取點(diǎn)擊時(shí)的坐標(biāo),每次點(diǎn)擊前可能會(huì)存在打過碼的區(qū)域,先清除畫布,重新繪制圖片
  • 鼠標(biāo)移動(dòng),開始繪制打碼的矩形,通過移動(dòng)的坐標(biāo)和上面點(diǎn)擊的點(diǎn)坐標(biāo)確定繪制的矩形坐標(biāo)和寬高
  • 將繪制的打碼矩形,分割成一個(gè)個(gè)寬高15像素的小正方形,并給每個(gè)小正方形生產(chǎn)隨機(jī)顏色
  • 鼠標(biāo)松開,停止繪制矩形
// 打碼
dialogCode (img) {
  let parentId = document.getElementById('parentId')
  let canvas = document.getElementById('imgCanvas')
  if (canvas.getContext) {
    let ctx = canvas.getContext('2d')
    let drawImage = new Image()
    drawImage.crossOrigin = 'Anonymous'
    drawImage.src = img
    drawImage.onload = () => {
      ctx.drawImage(drawImage, 0, 0, 720, 500)
    }
    // 鼠標(biāo)點(diǎn)擊
    parentId.onmousedown = e => {
      ctx.clearRect(0, 0, canvas.width, canvas.height)
      ctx.drawImage(drawImage, 0, 0, 720, 500)
      this.flag = true
      this.clickX = e.offsetX // 鼠標(biāo)點(diǎn)擊時(shí)的X
      this.clickY = e.offsetY // 鼠標(biāo)點(diǎn)擊時(shí)的Y
    }
    // 鼠標(biāo)松開
    parentId.onmouseup = () => {
      this.flag = false
    }
    // 鼠標(biāo)按下
    parentId.onmousemove = e => {
      if (this.flag) {
        ctx.clearRect(0, 0, canvas.width, canvas.height)
        ctx.drawImage(drawImage, 0, 0, 720, 500)
        ctx.beginPath()
        let pixels = [] // 二維數(shù)組,每個(gè)子數(shù)組有5個(gè)值(繪制矩形左上角的X坐標(biāo)、y坐標(biāo),矩形的寬、高,生成的4位隨機(jī)數(shù)用于顏色值)
        for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
          for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
          }
          for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
          }
        }
        for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
          for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
          }
          for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
          }
        }
        // 遍歷數(shù)組繪制小正方形塊
        for (let i = 0; i < pixels.length; i++) {
          ctx.fillStyle = '#bf' + pixels[i][4]
          ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
        }
        ctx.fill()
        ctx.closePath()
      }
    }
  }
}

保存:

// 保存
dialogUpload () {
  let canvas = document.getElementById('imgCanvas')
  let tempImg = canvas.toDataURL('image/png')
  let imgURL = document.getElementById('imgURL')
  imgURL.crossOrigin = 'Anonymous'
  imgURL.src = tempImg
}

源碼

復(fù)制到html文件可預(yù)覽:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>使用canvas一步步實(shí)現(xiàn)圖片打碼功能</title>
  <!-- elelment-ui樣式 -->
  <link rel="stylesheet" >
  <style type="text/css">
    .rc-code__buttons {
      margin: 20px;
    }
  </style>
</head>
<body>
  <div id="app">
    <div class="rc-code__buttons">
      <h1>vue項(xiàng)目中使用canvas一步步實(shí)現(xiàn)圖片打碼功能</h1>
      <el-button type="primary" @click="dialogCode(data.img_url)">打碼</el-button>
      <el-button type="success" @click="dialogUpload()">保存</el-button>
    </div>
    <el-row>
      <el-col :span="12"><h3>點(diǎn)擊打碼按鈕,在圖片上繪制打碼區(qū)域; 點(diǎn)擊保存,生成打碼后的圖片</h3></el-col>
      <el-col :span="12"><h3>保存后的圖片</h3></el-col>
      <el-col :span="12"><div id="parentId"></div></el-col>
      <el-col :span="12"><img id="imgURL"/></el-col>
    </el-row>
  </div>
</body>
<!-- 引入vue -->
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
<!-- 引入element-ui -->
<script src="https://unpkg.com/element-ui/lib/index.js"></script>
<script>
new Vue({
  el: '#app',
  data () {
    return {
      data: {
        img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&v=4'
      },
      flag: false, // 是否繪制矩形
      clickX: '', // 開始繪制矩形時(shí),鼠標(biāo)點(diǎn)擊時(shí)的x坐標(biāo)
      clickY: '' // 開始繪制矩形時(shí),鼠標(biāo)點(diǎn)擊時(shí)的y坐標(biāo)
    }
  },
  mounted() {
    this.toCode(this.data.img_url)
  },
  methods: {
    // 初始化 繪制圖片
    toCode (currentImg) {
      this.$nextTick(() => {
        let parentId = document.getElementById('parentId')
        let drawImg = new Image()
        drawImg.setAttribute('crossOrigin', 'anonymous')
        drawImg.crossOrigin = 'Anonymous'
        drawImg.src = currentImg
        let addCanvas = document.createElement('canvas')
        parentId.appendChild(addCanvas)
        let canvas = parentId.lastElementChild
        canvas.id = 'imgCanvas'
        if (canvas.getContext) {
          let ctx = canvas.getContext('2d')
          drawImg.onload = function () {
            canvas.width = 720
            canvas.height = 500
            ctx.drawImage(drawImg, 0, 0, 720, 500)
          }
        }
      })
    },
    // 打碼
    dialogCode (img) {
      let parentId = document.getElementById('parentId')
      let canvas = document.getElementById('imgCanvas')
      if (canvas.getContext) {
        let ctx = canvas.getContext('2d')
        let drawImage = new Image()
        drawImage.crossOrigin = 'Anonymous'
        drawImage.src = img
        drawImage.onload = () => {
          ctx.drawImage(drawImage, 0, 0, 720, 500)
        }
        parentId.onmousedown = e => {
          ctx.clearRect(0, 0, canvas.width, canvas.height)
          ctx.drawImage(drawImage, 0, 0, 720, 500)
          this.flag = true
          this.clickX = e.offsetX // 鼠標(biāo)點(diǎn)擊時(shí)的X
          this.clickY = e.offsetY // 鼠標(biāo)點(diǎn)擊時(shí)的Y
        }
        parentId.onmouseup = () => {
          this.flag = false
        }
        parentId.onmousemove = e => {
          if (this.flag) {
            ctx.clearRect(0, 0, canvas.width, canvas.height)
            ctx.drawImage(drawImage, 0, 0, 720, 500)
            ctx.beginPath()
            let pixels = [] // 二維數(shù)組,每個(gè)子數(shù)組有5個(gè)值(繪制矩形左上角的X坐標(biāo)、y坐標(biāo),矩形的寬、高,生成的4位隨機(jī)數(shù)用于顏色值)
            for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
              for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
              }
              for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
              }
            }
            for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
              for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
              }
              for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
              }
            }
            for (let i = 0; i < pixels.length; i++) {
              ctx.fillStyle = '#bf' + pixels[i][4]
              ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
            }
            ctx.fill()
            ctx.closePath()
          }
        }
      }
    },
    // 保存
    dialogUpload () {
      let canvas = document.getElementById('imgCanvas')
      let tempImg = canvas.toDataURL('image/png')
      let imgURL = document.getElementById('imgURL')
      imgURL.crossOrigin = 'Anonymous'
      imgURL.src = tempImg
    }
  }
})
</script>
</html>

那么以上就是有關(guān)于:“在前端中怎么實(shí)現(xiàn)圖片打碼?”這個(gè)問題實(shí)現(xiàn)方法,如果你有其他的實(shí)現(xiàn)方法也可以分享給大家一起學(xué)習(xí)進(jìn)步,有喜歡html5這方面的小伙伴更是可以在W3Cschool觀看相關(guān)課程和文章進(jìn)行學(xué)習(xí)。


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