拼圖作為一種益智類小游戲,深受各年齡段玩家的喜愛。作為一名拼圖愛好者,小編決定使用matlab實現(xiàn)一款拼圖小游戲。希望大家喜歡。
效果:
簡單原理介紹:
1構(gòu)造0,1矩陣作為每片拼圖的透明度,可以構(gòu)造出不規(guī)則形狀的拼圖(image函數(shù)有alphaData屬性可以設(shè)置)
jigsawMask=zeros(101*5,101*5);
jigsawMask(102:404,102:404)=1;
[xMesh,yMesh]=meshgrid(1:101*5,1:101*5);
dis1=sqrt((xMesh-51).^2+(yMesh-253).^2);
dis2=sqrt((xMesh-505+50).^2+(yMesh-253).^2);
dis3=sqrt((xMesh-253).^2+(yMesh-152).^2);
dis4=sqrt((xMesh-253).^2+(yMesh-505+151).^2);
bool1=dis1<=50;
bool2=dis2<=50;
bool3=dis3<=50;
bool4=dis4<=50;
jigsawMask(bool1)=1;
jigsawMask(bool2)=1;
jigsawMask(bool3)=0;
jigsawMask(bool4)=0;
jigsawMask(253-25:253+25,51:505-50)=1;
jigsawMask(1:152,253-25:253+25)=0;
jigsawMask(505-151:505,253-25:253+25)=0;
2為每片拼圖塊設(shè)置ButtonDownFcn屬性,將其改造成按鈕
完整代碼:
function jigsaw2(path)
if nargin<1||isempty(path)
[filename, pathname] = uigetfile({'*.jpg;*.tif;*.png;*.jpeg','All Image Files';...
'*.*','All Files' });
path = [pathname,filename];
end
oriPic=imread(path);
%imshow(oriPic)
jigsawMask=zeros(101*5,101*5);
jigsawMask(102:404,102:404)=1;
[xMesh,yMesh]=meshgrid(1:101*5,1:101*5);
dis1=sqrt((xMesh-51).^2+(yMesh-253).^2);
dis2=sqrt((xMesh-505+50).^2+(yMesh-253).^2);
dis3=sqrt((xMesh-253).^2+(yMesh-152).^2);
dis4=sqrt((xMesh-253).^2+(yMesh-505+151).^2);
bool1=dis1<=50;
bool2=dis2<=50;
bool3=dis3<=50;
bool4=dis4<=50;
jigsawMask(bool1)=1;
jigsawMask(bool2)=1;
jigsawMask(bool3)=0;
jigsawMask(bool4)=0;
jigsawMask(253-25:253+25,51:505-50)=1;
jigsawMask(1:152,253-25:253+25)=0;
jigsawMask(505-151:505,253-25:253+25)=0;
resizePic=imresize(oriPic,[101*(3*4+2),101*(3*4+2)]);
Mainfig=figure('units','pixels','position',[300 80 720 400],...
'Numbertitle','off','menubar','none','resize','off',...
'name','jigsaw');
Mainaxes=axes('parent',Mainfig,'position',[0 0 1 1],...
'XLim', [0 720],...
'YLim', [0 400],...
'NextPlot','add',...
'layer','bottom',...
'YDir','reverse',...
'Visible','on',...
'XTick',[], ...
'YTick',[]);
image(Mainaxes,[420,420+14*20],[20,20+14*20],resizePic)
whiteMask=150*ones(100,100,3);
whiteMask(2:99,2:99,:)=255;
for i=1:4
for j=1:4
image(Mainaxes,440+[0,60]+(j-1)*60,40+[0,60]+(i-1)*60,uint8(whiteMask),...
'UserData',[i,j]','Visible','on');
end
end
for i=1:4
for j=1:4
picHdlR(j+(i-1)*4)=image(Mainaxes,420+[0,100]+(j-1)*60,20+[0,100]+(i-1)*60,uint8(zeros(100,100,3)),'alphaData',zeros(100,100),...
'UserData',j+(i-1)*4,'ButtonDownFcn',@putPiece,'Visible','on');
end
end
logsheetR=zeros(1,16);
function putPiece(object,~)
object.UserData
if logsheetR(object.UserData)==0&&handHdl.UserData~=0
object.CData=handHdl.CData;
object.AlphaData=handHdl.AlphaData;
logsheetR(object.UserData)=handHdl.UserData;
handHdl.UserData=0;
handHdl.CData=uint8(zeros(100,100,3));
handHdl.AlphaData=zeros(100,100);
elseif logsheetR(object.UserData)~=0&&handHdl.UserData==0
handHdl.UserData=logsheetR(object.UserData);
handHdl.CData=object.CData;
handHdl.AlphaData=object.AlphaData;
logsheetR(object.UserData)=0;
object.CData=uint8(zeros(100,100,3));
object.AlphaData=zeros(100,100);
end
if all(logsheetR==1:16)
text1.String='恭喜你,游戲勝利!';
end
end
%==========================================================================
for i=1:4
for j=1:4
tempPiece=resizePic((i-1)*303+1:(i-1)*303+505,(j-1)*303+1:(j-1)*303+505,:);
if mod(i+j,2)==0
tempMask=jigsawMask';
else
tempMask=jigsawMask;
end
if j==1
tempMask(:,1:101)=0;
tempMask(102:404,102:201)=1;
end
if j==4
tempMask(:,405:505)=0;
tempMask(102:404,304:404)=1;
end
if i==1
tempMask(1:101,:)=0;
tempMask(102:201,102:404)=1;
end
if i==4
tempMask(405:505,:)=0;
tempMask(304:404,102:404)=1;
end
picHdl(j+(i-1)*4)=image(Mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,tempPiece,'alphaData',tempMask,...
'UserData',j+(i-1)*4,'ButtonDownFcn',@selectPiece);
whiteHdl(j+(i-1)*4)=image(Mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,uint8(240*ones(100,100,3)),'alphaData',ones(100,100),...
'UserData',[i,j],'ButtonDownFcn',@selectPiece,'Visible','off');
end
end
RandNum=rand(1,16);
[~,logSheet]=sort(RandNum);
for i=1:4
for j=1:4
picHdl(logSheet(j+(i-1)*4)).XData=[0,100]+(j-1)*100;
picHdl(logSheet(j+(i-1)*4)).YData=[0,100]+(i-1)*100;
end
end
handHdl=image(Mainaxes,[0,100],[0,100],uint8(zeros(100,100,3)),...
'alphaData',zeros(100,100),'UserData',0,'PickableParts','none');
set(gcf,'WindowButtonMotionFcn',@onhandfunc)
function onhandfunc(~,~)
xy=get(gca,'CurrentPoint');
x=xy(1,1);y=xy(1,2);
handHdl.XData=[x-50,x+50];
handHdl.YData=[y-50,y+50];
end
function selectPiece(object,~)
%object.UserData
if length(object.UserData)==1
if handHdl.UserData~=0
picHdl(handHdl.UserData).Visible='on';
whiteHdl(logSheet==handHdl.UserData).Visible='off';
end
object.Visible='off';
whiteHdl(logSheet==object.UserData).Visible='on';
handHdl.UserData=object.UserData;
handHdl.CData=object.CData;
handHdl.AlphaData=object.AlphaData;
else
if handHdl.UserData==0
else
ii=object.UserData(1);
jj=object.UserData(2);
object.Visible='off';
picHdl(handHdl.UserData).XData=[0,100]+(jj-1)*100;
picHdl(handHdl.UserData).YData=[0,100]+(ii-1)*100;
picHdl(handHdl.UserData).Visible='on';
logSheet(jj+(ii-1)*4)=handHdl.UserData;
handHdl.UserData=0;
handHdl.CData=uint8(zeros(100,100,3));
handHdl.AlphaData=zeros(100,100);
end
end
end
%==========================================================================
fill([420,420+14*20,420+14*20,420],[320,320,380,380],[0.9412 0.9412 0.9412],'LineWidth',5,'EdgeColor',[0.7,0.7,0.7])
text1=text(430,350,'請點擊拼圖塊中心位置移動拼圖塊','fontSize',12);
end
運行m文件后選擇一張接近方形的圖片即可開始游戲
總結(jié)
以上就是如何利用Matlab制作拼圖小游戲的全部內(nèi)容了,希望能對各位小伙伴有所幫助,也希望大家以后多多支持W3Cschool!